
The Dragon Shrine
Realtime video of lunar dragon shrine | UE5
Environment Art
This stylized environment was created in Unreal Engine 4 as a practice piece for modeling, foliage creation, and shader work. I explored runtime virtual texturing to enhance landscape blending and experimented with wind effects in the grass using custom shaders.
The project allowed me to refine my environment design workflow, focusing on achieving a vibrant, immersive world while optimizing assets for real-time performance.
🛠️ Tools Used: Unreal Engine 4 | Maya | Substance | Runtime Virtual Texturing
👉 View the project here: https://www.artstation.com/artwork/PXv661