
Monster Hunter Elementary
Environment art fun
Front of the classroom
This environment was created as a practice piece to refine my modeling, material work, and asset integration workflow. Using Maya and Substance, I focused on crafting high-quality assets, then brought them into Unreal Engine 4 to dress the scene and build a cohesive environment.
The goal was to enhance my understanding of world-building, asset optimization, and lighting, ensuring everything worked seamlessly in-engine. This project allowed me to fine-tune my pipeline and explore efficient ways to create immersive game environments.
🛠️ Tools Used: Maya | Substance | Unreal Engine 4
👉 Check it out here: https://www.artstation.com/artwork/zPmbWL





