Paranormal Paparazzi (2024)

Unreal Fellowship

A trailer for Paranormal Paparazzi

During the Unreal Fellowship, I refined my skills in Blueprint programming, procedural content generation (PCG), and advanced VFX while developing Paranormal Paparazzi—a game about investigating haunted spaces and exorcising ghosts with a special camera.

I focused on iterating level design to create an engaging layout for the environment, leveraging custom shaders, Niagara effects, and atmospheric lighting to enhance the eerie aesthetic. The project also emphasized game optimization and final packaging, ensuring smooth performance and a polished player experience.

🌿 Tools Used: Unreal Engine 5

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